![]() You do this by asserting your range dominance. In AoW3, Planetfall, and this one you are at a great advantage letting the AI waste their AP coming to you. I've had many battles against stronger stacks where I came out with no damage taken.Īnd you don't actually have to move your army on your first turn. Triumph wanted to make it so your armies have to take attrition during battles with the temporary hitpoints system but having disposable summons circumvents that. These are disposable chaff that you can use to take the brunt of the enemy's attack before you hit them with your actual units, minimizing damage taken. Particularly the one that summons three tier 1 undead because that's almost 200 free hp in attack blockers. ![]() You're not looking at this from a big picture perspective. You are still sitting in the deployment zone while the rest of your army is getting into positioning.Īnd if the enemy starts throwing a lot of AoE around in the late game, a recruit level summon, even if tier 3, is not going to last very long. The issue with multiple, hero based combat summons is that you are basically substituting your hero's action with that of a summon. ![]() Especially if you are playing defensive.īut a free action assassination is also pretty strong.Īnd so is a an extra blink if you dont want to get surrounded or if you are in need to get into a stronger position. Originally posted by Fendelphi:I mean, it is good.
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